Showing posts with label Autodesk Maya. Show all posts
Showing posts with label Autodesk Maya. Show all posts

Friday, April 17, 2020

Autodesk Maya Tutorial | Liquid Simulations

In this tutorial, you will learn about use particles to create the effect of blobby liquid coming out of a pipe. (Liquid Simulation in Autodesk Maya).

Autodesk Maya Tutorial | Liquid Simulations

Thursday, December 12, 2013

mt004 - Creating a ball bounce animation

In this tutorial, you will create a ball bounce animation using various animation techniques.




Thursday, August 8, 2013

mt003 - How to create a realistic Light Lamp in Maya?

In this tutorial, we will walk you through the process of creating believable Lamplight using Maya. To give lamp realistic effect we just can't put a single point light in the middle but we have to use multiple lights with different settings to produce the result we are looking for.


As you can see in image below we have used one directional Light for fill light and five points light for flames. Point lights provide illumination to the flames while one directional light fills the dark area of the scene.

Saturday, March 2, 2013

mt0001-How to directly create PSD file from the Hypershade window in Maya.

In this tutorial, you will create PSD file using the Hypershade window in Maya. This will help you to speed up your workflow of texturing the 3D models in Maya.

1. First, you need to have a model.

2. Open the file in Maya and select the model and add a material to it. 

3. Open the Hypershade window. In the Edit menu, choose the Create PSD Network option; the Create PSD Network Options window is displayed, refer to Figure 1.
Figure 1
4. Set the size of the PSD file. Now, select the required maps from the Attributes list box in the Attributes Selection area. Choose the (>) button, refer to Figure 2.
Figure 2
5. Note that as you choose the (>) button, the selected map is moved to the Selected Attributes area, refer to Figure 3.
Figure 3

6. Choose the Create button, you will notice that  PSD node is created in Work Area of the  Hypershade window and the file is opened in the Photoshop application automatically.

7. Edit your texture file in Photoshop and save it in PSD format. When you save the PSD file, it is automatically updated and displayed in Maya. If not, open the Hypershade window. Next, choose the Update PSD Networks option from the Edit menu; it updates the PSD file.

Also, you can edit the PSD file. To do so, choose the Edit PSD Network option from the Edit menu in the Hypershade window.